Screen Training Ireland - Transitioning to Maya Go »
Screen Training Ireland and Animation Skillnet, in association with VFXAI, are seeking participants for a Maya transitioning course. This course will provide participants with an overview of Maya, including animation, modelling, lighting, and texturing. Participants should be skilled in other 3D packages such as 3DS Max, Blender or Softimage.
The course will cover the following:
- History of Maya
- Maya's User Interface
- Nodes, the backbone of Maya
- Overview of Editors - Attribute Editor; Channel Box; Outliner; Node Editor; Hypergraph; Connection; Attribute Spread Sheet; Relationship Editors
- Settings and Preferences
- Modelling - Polygons
- Curves and Surfaces - Pixar's Open SubDivs
- Animation - Working with Keyframes; Attaching objects to Paths; Deformers; Working with the Graph Editor and Dope Sheet; Non-Linear Animation
- Shaders and Texturing - Working with the HyperShader; Surfaces; UV Mapping; 2D and 3D Textures; Shader Utilities; Mental Ray Shaders
- Lighting - Standard Lights and Common Settings; Light Effects (Decay, Fog and Glow); Image Based Lighting; Global Illumination; Photon based Lighting and Caustics; Light Linking; Shadows (Depth and Ray traced)
- Cameras - Standard Camera and Common Settings; Film Back vs. Resolution; Depth of Field; Environments; Rendering; Common Render Settings; Mental Ray Settings; Other Production Renders (Arnold, RenderMan, V-Ray)
- Brief overview of additional Maya features – nParticles; nDynamics; Bullet; nCloth; nHair; Fur; Bifrost; XGen; Fluid Effects; Oceans and Ponds; Character Animation; Muscles; Paint Effects and Artisan; Expressions; MEL and Python
This course is aimed at professionals working in animation and VFX, who are seeking to transition to Maya from other 3D packages such as 3DS Max and Softimage.
How to Apply:
Please apply online with current CV at www.screentrainingireland.ie. Deadline for applications: Monday 18th August 2014. For further details contact sorcha.loughnane@screentrainingireland.ie.
|