The range of evening courses and workshops are scheduled for September and October 2016.
Each of the courses runs over five evenings and are priced at €100 for members, or €125 for non-members.
Production Management for Animation
The course will cover all aspects of a 2D animation pipeline from script to screen. Whether you are looking for tips on how to manage a small-scale short film, or are interested in pursuing a career in production management, this course is an excellent starting point.
The course covers:
- An overview of a typical production pipeline.
- Designing a production pipeline to suit any production.
- How departments work with and compliment each other.
- Scheduling.
- Tracking every step.
- Asset management.
- Team building and people management.
- Delivering your final product.
- A portion of each class will include a Q&A with a different guest department head.
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Introduction to Shotgun
This course will show participants how to set up Shotgun and how to navigate its interface to create, track and organise project entities. Various features of the software will be looked at – including scheduling and assigning tasks, reviewing media, the Shotgun Desktop app and Shotgun Toolkit.
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An Introduction to 3D with Maya
Participants will be guided through the broad concepts and techniques of 3D which can be applied to 3D animation and game development.
The course covers:
- Navigating the Maya interface and becoming familiar with the software – looking primarily at the modelling, texturing and animation procedures and tools.
- Get practical, guided lessons on modelling your first 3D model that will cover basic box modelling, efficient edge flow and preparing UVs for texturing.
- Texturing and shading are essential elements in 3D and we will continue with your unwrapped model and prepare it for rendering – looking particularly at the multiple detailing maps and standard shading setups that will bring the 3D model to life.
- We will cover the fundamentals of animating in Maya, taking our textured model and creating a simple animation.
- Blending all previous learning points, we will then setup a 3D scene and render your animated sequence looking particularly at creating 3D lights, setting up the Arnold renderer and outputting the rendered sequence for editing.
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Introduction to Toonboom Harmony
This course will offer an introduction to Toonboom Harmony with an in depth look at how a rig is built and the basics of the animation tools.
- Getting to grips with the interface
- Using basic drawing and rigging tools
- Rigging a basic character from start to finish using pegs, bones and deformations
- Developing an understanding of the Network (Node view) which controls the rigs
- Setting up and animating various scenes designed to test and explore the challenges and capabilities of Toonboom Harmony
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