5 August 2020 The Irish Film & Television Network
Brown Bag Films
Senior Look Development Artist
1st Floor, Block F, Smithfield Market, Dublin 7, Ireland
Date Posted:
July 17th

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Department: Production/CG/Post production

Type of Position: Full-time Contract

Job Description          

The position of Senior LookDev Artist requires someone highly artistic and technical - with a thorough knowledge of 3D software as it pertains to: Lighting; Shading and Fur/Feather/Hair Systems, with several years of experience working on broadcast or film projects. This profile will be expected to Groom and Shade digital characters & props. Successful applicants will have excellent: communication skills; attention to detail; and the ability to work collaboratively with multiple tasks, in a fast paced production.

Key Responsibilities  

  • Works closely with the Art Director/CG Sup to set the required look for show. 
  • Responsible for assembling turntable “torture tests” for characters and props, in preparation for Director and Client reviews 
  • Will be assigned and deliver a weekly quota of tasks as set by production management 
  • Champions the quality control (both technically and visually) of lookdev assignments and ensure the outsource partner has clear direction (setting up groom, following workflows, QC and Review steps, etc...) 
  • Help to improve efficiency, which includes assisting upstream departments with how they must deliver assets to the LookDev Artists properly 
  • Collaborate closely with Texture Department Lead, Groom TD and Lighting Dept Lead to ensure Shading (and Groom) works well within the render-times defined per project guidelines

Key Requirements      

  • Must have at least 4 years’ of experience working as a Character LookDev Artist, or Generalist (specializing in: Lighting, Texturing, Shading, Character Groom) in either broadcast or feature film industries 
  • Ability to follow artistic direction closely (visual and verbal) 
  • Must be comfortable with outsource management with an emphasis on clear communication and follow through 
  • Must be fluent in Maya 
  • Must have deep working knowledge of Arnold and Vray (Equivalent production renderer will be taken into account) 
  • Must be proficient in shading and surfacing materials using Arnold Shaders, Vray shaders (or equivalent) 
  • Must have expert level working with at least one: Yeti, Xgen or Shave & Haircut 
  • Strong creative background and great artistic “eye” 
  • Excellent understanding of form, surface texture, material qualities and their reaction to light 
  • Solid experience using Mari and/or Substance Painter 
  • Task Driven, self-motivated, and proactive 
  • Must be open to direction 
  • Must be familiar with Nuke 
  • Must demonstrate attention to detail in the finishing of assets and shots 
  • Previous experience of nHair based simulation and Hair-sim setup creation would be a huge plus 
  • Experience working under Windows systems environment (Linux experience a plus) 
  • Previous experience with shotgun (or asset tracking systems) is considered a big plus 

Click here to apply

Apply Now / Email: n/a

Deadline: August 15th


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